The big appeal of teaching Walking in Two Worlds is its relatability for a range of teenage experiences. Our main character, Bagonegiizhigok Holiday (Bugz) is an Indigenous girl who is a pro gamer and streamer for a virtual reality game called the Floraverse. I like the gaming aspect of the novel because it also provides the opportunity for some fantasy battles that I think would appeal to young people craving action scenes. Conversely, Bugz’ brother is a dancer at pow wows and impresses the folks on the reservation. With two worlds in the book, it gives a broader range of students the opportunity to connect—though the ‘real world’ sections are more prominent.
There’s another storyline, too. There’s a boy named Feng, a Uyghur sent from China to live on reserve with his aunt. He and Bugz develop a connection, despite Feng being part of an online gaming clan called Clan:LESS that targets Bugz. Indeed, the book starts with Clan:LESS teaming up against Bugz only for her to dominate them. The Clan:LESS group is essentially a group of white supremacist misogynists that want to take out the Indigenous girl and can’t stand that she’s better than them.
I like the idea of the online game being a focus, though it isn’t without some question marks. Number one: it is both a full-immersion virtual reality and a real-world crossover. The details are a little unclear on how it works. When you’re not in the game, it seems to play for you. Also, if you die in the game you have to start over again, and it takes real money to develop your player. It’s a little hazy when Bugz is streaming and hearing and seeing all kinds of comments from her fans where those actually appear if she’s experiencing the game. It’s also a little implausible when Bugz takes out groups of opponents at once and, repeatedly, “hundreds of gamer tags went floating up.” It feels implausible, but we have to just sort of accept it because Bugz has access to a magical resource, a sanctuary that exists in the real world as an Indigenous sacred site, that doubles as a special site in the game.
I think the game is the more engaging of the storylines in the text, though it gets a little less attention as the book goes on. There’s some tension with The Alpha (Clan:LESS’ leader) and Feng, a measly underling trying to earn his place among this misogynist horde. It also seems a little implausible that he’d be friends with Bugz in real life, although maybe I’m just naive to think that young men can resist the temptation of the manosphere.
The book is a little bit on the nose and spells things out for the audience, but I suppose that’s okay for a young adult novel. There’s no ambiguity that Clan:LESS is in the wrong and that Feng needs to abandon the oppressive mindsets to reconcile with his real-world friend. There are a few things that grate on me as being both on-the-nose and stereotypical, but again, maybe that’s just speaking to the adolescent experience. Bugz, for instance, has a number of concerns about her weight; in the real-world, she’s a little overweight, while she made her avatar a hot badass girl with a thin waist. There’s also a sequence in which Bugz considers suicide, indeed goes so far as hanging the noose, and I feel a little uncomfortable with how direct the planning and execution are depicted in the book. The discussion of the Uyghurs and Chinese Islamophobia is also a bit direct, but helps to build a framework for broader issues in the world. The depictions of China and its government might not be entirely “fair and balanced” but maybe it will start a conversation.
The ‘real world’ storyline is a little less gripping to me. There are some interactions with mean girls, her budding romance with Feng, her anxieties about her weight, and so on. More importantly, Bugz’ brother has some health concerns and it’s revealed that he has cancer. The prognosis is not great. The support Bugz and her brother have for one another, though, helps to drive the story forward and leads to some moments of magical realism where they save each others’ lives.
The book touches on a number of key themes I hope to emphasize in the grade 9 English course: identity, community, and voice. It’s the story of a girl who finds herself through and in relation to her community and uses her voice to make a change in online spaces. The book drags a little in places, and the ending is a bit of a flop—we never see the big battle after Bugz’ resurrection—but overall the story is reasonably engaging. I think students would probably like it, but we’ll see how they feel about reading this one soon.
Happy reading!


